22 RACING SERIES - PUBLIC FEATURE LIST
Task NameTeamPriorityStatusComments
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*High level tasks for the development of 22 Racing Series, from early-access to release v1.0
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-GAMEPLAY
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Vehicle handling - Increased downforce between 0-300kph
CodeCompleted
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Vehicle handling - Steering assist updated for improved vertical driving
CodeCompleted
5
New game mode - Communal power cells on track surface
CodeCompleted
6
New game mode - Outrun (Time limit/extensions)
CodeCompleted
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New game mode - Delimination (Elimination by leader distance, comeback opportunity)
CodeIn Progress
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New game mode - Race Royale
CodeIn Progress
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New game mode - Streaker
CodeIn Progress
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-IN-GAME TRACK BUILDER
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-In-game Track Builder - V2.5: Track Sharing
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Track builder Edit properties of the track - E.g. name, location, difficulty, image
CodeCompleted
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-UGC uploader for track sharing - Submitting/downloading from Pavillion
CodeHighCompleted
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UX/UI Design
ArtCompleted
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-API (Pavillion)
CodeCompleted
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Track uploading and sharing via Pavillion
CodeCompleted
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Track information shared - Track name, image, difficulty, type, etc
CodeCompleted
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Track stats shared - Downloads, minutes played, etc
CodeCompleted
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UGC track selection: Show in a grid like the vehicle builder inventory
CodeCompleted
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Screenshot cameras, auto generation and upload
CodeCompleted
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Viewport camera switching (for framing screenshots)
CodeCompleted
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-In-game Track Builder - V3: UI Update
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UI - Discussion & Design - Workflow and shortcuts
DesignCompleted
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UI - Final feature implementation, based on discussion & design
DesignCompleted
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UI - UX/UI Design
ArtCompleted
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Implement UI based on design
CodeCompleted
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-Help Screens
CodeCompleted
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All shortcuts
CodeCompleted
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Camera controls
CodeCompleted
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New navigation mode - 3dsMax/Maya style controls
CodeCompleted
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Navigation mode toggle
CodeCompleted
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Add an onscreen notification to show if you have unsaved changes
CodeCompleted
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-In-game Track Builder - V4: Additional track building features
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Each anchor controls the track width/tube diameter
CodeCompleted
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-Jumps (No track geo in section of track)
CodeCompleted
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Turn off track mesh, visual and collision meshes
CodeCompleted
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Add jump trigger at beginning of jump (put vehicle into flight mode)
CodeCompleted
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New track profiles: Anchors can be tube, half tube or flat types
CodeCompleted
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Extra track profiles: Quarter tube, Offset quarter tube, Offset flat profile
CodeCompleted
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Changing time of day
CodeCompleted
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Changing sky types (Fantasy, Synthwave, etc)
CodeCompleted
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Changing backgrounds (Antarctica, Synthwave)
CodeCompleted
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-In-game Track Builder - V5: Quality of life updates
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Options for: New and load from within the editor
CodeCompleted
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Add a new menu option for 'select' only - Separation of select, move, rotate, scale
CodeCompleted
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Control points: Ability to multiple select, and then move
CodeCompleted
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Control points: As above, but the ability to move and rotate the entire track
CodeCompleted
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Axis transform manipulator - To help with moving/rotating multiple selection - Can lock movement to one axis only
CodeCompleted
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Numeric coordinate entry for selections (anchor points and control handles)
CodeCompleted
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If the user attempts to quit from the pause menu, ask for confirmation if there are unsaved changes
CodeCompleted
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Intro tutorial
CodeCompleted
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-In-game Track Builder - V6: Polish + Ingame visibility
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Inclusion of track ability and power cell track shader
CodeCompleted
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Polish selection and move logic and manipulators
CodeCompleted
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Track sector labels
CodeNot Started
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Add the abilities rendering
CodeCompleted
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Alternate texture sets
CodeCompleted
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Option to load into a built track from the main Race menu
CodeCompleted
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When browsing for new tracks, allow user to filter by location, type, rating. Order by rating, new or downloads.
CodeCompletedRequires Pavillion track stats feature
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Versioning on save files so old versions can be updated to the current version when re-saved
CodeCompleted
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Require the user to complete a lap before uploading (via a valid replay)
CodeNot Started
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Screenshot cameras
CodeCompleted
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UX and UI Polish
CodeCompleted
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Introduction tutorials
CodeCompleted
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-In-game Track Builder - V7: VR integrated controls
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Design Discussions
DesignNot Started
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Features - TBD
CodeNot Started
69
UI Design (As required)
ArtNot Started
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-In-game Track Builder - V8: Other features and beyond TBD
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Extra track profiles: Flat tracks with curb and barrier iterations
CodeCompleted
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Extra track texture sets: Flat tracks with curb and barrier iterations
CodeCompleted
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Changing environments
CodeCompleted
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Placing props
CodeNot Started
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Placement of hazards, for different race types
CodeNot Started
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-Mods
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RaceHub v1
CodeCompleted
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Flow - Syn x Vertue v1
CodeCompleted
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-UGC
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Replays uploaded as UGC
CodeIn Progress
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Custom track importer
CodeNot Started
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Custom vehicle importer
CodeNot Started
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Advanced vehicle setup tuning tools
CodeCompleted
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Advanced vehicle setup tuning tools - Available to public
CodeIn Progress
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UGC Sharing in game
CodeCompleted
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UGC Marketplace
CodeIn Progress
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-Tutorials
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Tutorial UI - Input device controller context sensitive
CodeCompleted
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New tutorials - For all core game systems
DesignCompleted
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Gameplay Guides - Tutorial info 'one pager'
DesignCompleted
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-UI / UX
96
Crash data auto-uploader
DesignCompleted
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Race HUD - New designs - Screen based, and vehicle based
DesignIn Progress
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Race HUD - Implement
CodeNot Started
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Menu UI - All updated to latest system
CodeIn Progress
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HUD Updates: Advanced race stats art polish
AdminNot Started
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-RENDERING
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TAA performance udpates
CodeCompleted
104
High quality reflections (new reflection probes, cockpit and 3rd person)
CodeCompleted
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Reflection quality settings (low, med, high)
CodeCompleted
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XeSS v1.2
CodeCompleted
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FSR 2.0
CodeCompleted
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FSR 3.0
CodeNot Started
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DLSS updated v3.0
CodeCompleted
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Shadow quality updates
CodeNot Started
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-MULTIPLAYER
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-Multiplayer: V1
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-Peer to peer networking solution (Synchronous time trial)
CodeCompleted
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Pavillion: API/SDK to broadcast 'rooms' to connect players and send replay data
CodeCompleted
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Sending data - Local echo
CodeCompleted
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Sending data to Pavillion
CodeCompleted
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Opponent vehicles not calculating physics on opponents local machine
CodeCompleted
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Opponent vehicle live data - Tweak the level of detail
CodeCompleted
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Polish and bug fixing
CodeIn Progress
121
-Multiplayer: V2
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-22 - Race Royale performance updates - AI / replays
CodeIn Progress
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Race Royale - Multi lap replay backend support / UGC - Storage of replays
CodeIn Progress
124
Race Royale - Pavillion SDK - Game sends smaller binaries
CodeNot Started
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Race Royale - Reduce lap replay file size
CodeCompleted
126
Race Royale: Local mode using new multiplayer system
CodeIn Progress
127
Separate culling rules for different components
CodeNot Started
128
Sending game state updates at a different frame rate
CodeNot Started
129
Dedicated multiplayer server - Phase 1
CodeNot Started
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Spectator mode license
CodeNot Started
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In-Game multiplayer lobby - Design
DesignNot Started
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In-Game multiplayer lobby - Implementation
CodeNot Started
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-VEHICLES
135
Kaya Akuna - Final interior
ArtCompleted
136
-Euro based vehicle design
ArtIn Progress
137
Concept
ArtCompleted
138
3d Model (with all parts)
ArtNot Started
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Integrated
CodeNot Started
140
-US based vehicle design
ArtIn Progress
141
Concept
ArtCompleted
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3d Model (with all parts)
ArtNot Started
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Integrated
CodeNot Started
144
Other designs TBA
ArtNot Started
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-ENVIRONMENTS & TRACKS
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New track - 1
DesignCompleted
148
New track - 2
DesignCompleted
149
New track - 3, and beyond
DesignCompleted
150
-Environment - Synthwave
ArtCompleted
151
Concept
ArtCompleted
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3d Model
ArtCompleted
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Integrated
CodeCompleted
154
-Environment - Tuvalu
ArtNot Started
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Concept
ArtNot Started
156
3d Model
ArtNot Started
157
Integrated
CodeNot Started
158
-Environment - Bangladesh
ArtIn Progress
159
Concept
ArtIn Progress
160
3d Model
ArtNot Started
161
Integrated
CodeNot Started
162
-Environment - Florida
ArtNot Started
163
Concept
ArtNot Started
164
3d Model
ArtNot Started
165
Integrated
CodeNot Started
166
167
-PLAYER PROGRESSION - ONLINE & OFFLINE PLAY
168
Event leaderboard rankings
CodeCompleted
169
Vehicle part unlocks (Online tournaments)
CodeCompleted
170
Vehicle part unlocks (Offline)
CodeNot Started
171
Achievements
CodeNot Started
172
Campaign mode
CodeNot Started
173
Skill based ranking
CodeNot Started
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175
-CONSOLES
176
Nintendo Switch
CodeNot Started
177
Sony Playstation
CodeNot Started
178
Microsoft Xbox
CodeNot Started