22 RACING SERIES - PUBLIC FEATURE LIST
Task NameTeamPriorityStatusComments
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*High level tasks for the development of 22 Racing Series, from early-access to release v1.0
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-GAMEPLAY
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Vehicle handling - Increased downforce between 0-300kph
CodeCompleted
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Vehicle handling - Steering assist updated for improved vertical driving
CodeCompleted
5
New game mode - Communal power cells on track surface
CodeCompleted
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New game mode - Outrun (Time limit/extensions)
CodeCompleted
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New game mode - Mashed (Elimination by leader distance, comeback opportunity)
CodeIn Progress
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New game mode - Race Royale
CodeIn Progress
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New game mode - Streaker
CodeIn Progress
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-IN-GAME TRACK BUILDER
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-In-game Track Builder - V2.5: Track Sharing
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Track builder Edit properties of the track - E.g. name, location, difficulty, image
CodeCompleted
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-UGC uploader for track sharing - Submitting/downloading from Pavillion
CodeHighCompleted
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UX/UI Design
ArtCompleted
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-API (Pavillion)
CodeIn Progress
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Track uploading and sharing via Pavillion
CodeCompleted
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Track information shared - Track name, image, difficulty, type, etc
CodeCompleted
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Track stats shared - Downloads, minutes played, etc
CodeIn Progress
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Multiplayer - Replay sharing
CodeIn Progress
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UGC track selection: Show in a grid like the vehicle builder inventory
CodeCompleted
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Screenshot cameras, auto generation and upload
CodeCompleted
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Viewport camera switching (for framing screenshots)
CodeCompleted
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-In-game Track Builder - V3: UI Update
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UI - Discussion & Design - Workflow and shortcuts
DesignCompleted
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UI - Final feature implementation, based on discussion & design
DesignCompleted
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UI - UX/UI Design
ArtCompleted
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Implement UI based on design
CodeCompleted
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-Help Screens
CodeCompleted
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All shortcuts
CodeCompleted
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Camera controls
CodeCompleted
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New navigation mode - 3dsMax/Maya style controls
CodeCompleted
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Navigation mode toggle
CodeCompleted
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Add an onscreen notification to show if you have unsaved changes
CodeCompleted
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-In-game Track Builder - V4: Additional track building features
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Each anchor controls the track width/tube diameter
CodeCompleted
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-Jumps (No track geo in section of track)
CodeCompleted
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Turn off track mesh, visual and collision meshes
CodeCompleted
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Add jump trigger at beginning of jump (put vehicle into flight mode)
CodeCompleted
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New track profiles: Anchors can be tube, half tube or flat types
CodeCompleted
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Extra track profiles: Quarter tube, Offset quarter tube, Offset flat profile
CodeCompleted
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Changing time of day
CodeCompleted
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Changing sky types (Fantasy, Synthwave, etc)
CodeCompleted
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Changing backgrounds (Antarctica, Synthwave)
CodeCompleted
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-In-game Track Builder - V5: Quality of life updates
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Options for: New and load from within the editor
CodeCompleted
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Add a new menu option for 'select' only - Separation of select, move, rotate, scale
CodeCompleted
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Control points: Ability to multiple select, and then move
CodeCompleted
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Control points: As above, but the ability to move and rotate the entire track
CodeCompleted
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Axis transform manipulator - To help with moving/rotating multiple selection - Can lock movement to one axis only
CodeCompleted
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Numeric coordinate entry for selections (anchor points and control handles)
CodeCompleted
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If the user attempts to quit from the pause menu, ask for confirmation if there are unsaved changes
CodeCompleted
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Intro tutorial
CodeCompleted
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-In-game Track Builder - V6: Polish + Ingame visibility
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Inclusion of track ability and power cell track shader
CodeCompleted
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Polish selection and move logic and manipulators
CodeCompleted
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Track sector labels
CodeNot Started
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Add the abilities rendering
CodeCompleted
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Alternate texture sets
CodeCompleted
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Option to load into a built track from the main Race menu
CodeCompleted
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When browsing for new tracks, allow user to filter by location, type, rating. Order by rating, new or downloads.
CodeIn ProgressRequires Pavillion track stats feature
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Versioning on save files so old versions can be updated to the current version when re-saved
CodeCompleted
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Require the user to complete a lap before uploading (via a valid replay)
CodeNot Started
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Screenshot cameras
CodeCompleted
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UX and UI Polish
CodeCompleted
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Introduction tutorials
CodeCompleted
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-In-game Track Builder - V7: VR integrated controls
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Design Discussions
DesignNot Started
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Features - TBD
CodeNot Started
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UI Design (As required)
ArtNot Started
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-In-game Track Builder - V8: Other features and beyond TBD
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Extra track profiles: Flat tracks with curb and barrier iterations
CodeCompleted
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Extra track texture sets: Flat tracks with curb and barrier iterations
CodeIn Progress
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Changing environments
CodeNot Started
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Placing props
CodeNot Started
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Placement of hazards, for different race types
CodeNot Started
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-UGC
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Replays uploaded as UGC
CodeIn Progress
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Custom track importer
CodeNot Started
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Custom vehicle importer
CodeNot Started
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Advanced vehicle setup tuning tools
CodeCompleted
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Advanced vehicle setup tuning tools - Available to public
CodeIn Progress
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UGC Sharing in game
CodeCompleted
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UGC Marketplace
CodeIn Progress
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-Tutorials
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Tutorial UI - Input device controller context sensitive
CodeCompleted
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New tutorials - For all core game systems
DesignCompleted
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Gameplay Guides - Tutorial info 'one pager'
DesignCompleted
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-UI / UX
93
Crash data auto-uploader
DesignCompleted
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Race HUD - New designs - Screen based, and vehicle based
DesignIn Progress
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Race HUD - Implement
CodeNot Started
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Menu UI - All updated to latest system
CodeIn Progress
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HUD Updates: Advanced race stats art polish
AdminNot Started
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-RENDERING
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TAA performance udpates
CodeCompleted
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High quality reflections (new reflection probes, cockpit and 3rd person)
CodeCompleted
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Reflection quality settings (low, med, high)
CodeCompleted
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XeSS v1.2
CodeCompleted
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DLSS updated v3.0
CodeCompleted
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Shadow quality updates
CodeNot Started
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-MULTIPLAYER
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-Multiplayer: V1
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-Peer to peer networking solution (Synchronous time trial)
CodeCompleted
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Pavillion: API/SDK to broadcast 'rooms' to connect players and send replay data
CodeCompleted
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Sending data - Local echo
CodeCompleted
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Sending data to Pavillion
CodeCompleted
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Opponent vehicles not calculating physics on opponents local machine
CodeCompleted
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Opponent vehicle live data - Tweak the level of detail
CodeCompleted
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Polish and bug fixing
CodeIn Progress
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-Multiplayer: V2
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-22 - Race Royale performance updates - AI / replays
CodeIn Progress
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Race Royale - Multi lap replay backend support / UGC - Storage of replays
CodeIn Progress
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Race Royale - Pavillion SDK - Game sends smaller binaries
CodeNot Started
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Race Royale - Reduce lap replay file size
CodeCompleted
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Race Royale: Local mode using new multiplayer system
CodeIn Progress
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Separate culling rules for different components
CodeNot Started
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Sending game state updates at a different frame rate
CodeNot Started
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Dedicated multiplayer server - Phase 1
CodeNot Started
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Spectator mode license
CodeNot Started
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In-Game multiplayer lobby - Design
DesignNot Started
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In-Game multiplayer lobby - Implementation
CodeNot Started
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-VEHICLES
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Kaya Akuna - Final interior
ArtCompleted
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-Euro based vehicle design
ArtIn Progress
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Concept
ArtCompleted
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3d Model (with all parts)
ArtNot Started
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Integrated
CodeNot Started
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-US based vehicle design
ArtIn Progress
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Concept
ArtCompleted
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3d Model (with all parts)
ArtNot Started
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Integrated
CodeNot Started
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Other designs TBA
ArtNot Started
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-ENVIRONMENTS & TRACKS
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New track - 1
DesignIn Progress
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New track - 2
DesignIn Progress
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New track - 3, and beyond
DesignIn Progress
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-Environment - Tuvalu
ArtNot Started
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Concept
ArtNot Started
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3d Model
ArtNot Started
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Integrated
CodeNot Started
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-Environment - Bangladesh
ArtIn Progress
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Concept
ArtIn Progress
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3d Model
ArtNot Started
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Integrated
CodeNot Started
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-Environment - Florida
ArtNot Started
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Concept
ArtNot Started
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3d Model
ArtNot Started
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Integrated
CodeNot Started
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-PLAYER PROGRESSION - ONLINE & OFFLINE PLAY
159
Event leaderboard rankings
CodeCompleted
160
Vehicle part unlocks (Online tournaments)
CodeCompleted
161
Vehicle part unlocks (Offline)
CodeNot Started
162
Achievements
CodeNot Started
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Campaign mode
CodeNot Started
164
Skill based ranking
CodeNot Started
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-CONSOLES
167
Nintendo Switch
CodeNot Started
168
Sony Playstation
CodeNot Started
169
Microsoft Xbox
CodeNot Started