1 | | | *High level tasks for the development of 22 Racing Series, from early-access to release v1.0 |
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2 | |  | IN-GAME TRACK BUILDER |
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3 | |  | In-game Track Builder - V2.5: Track Sharing |
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4 | | | Track builder Edit properties of the track - E.g. name, location, difficulty, image |
| Code | | In Progress | |
5 | |  | UGC uploader for track sharing - Submitting/downloading from Pavillion |
| Code | High | Not Started | |
6 | | Art | | Not Started | |
7 | |  | API (Pavillion) |
| Code | | In Progress | |
8 | | | Track uploading and sharing via Pavillion |
| Code | | In Progress | |
9 | | | Track information shared - Track name, image, difficulty, type, etc |
| Code | | Not Started | |
10 | | | Multiplayer - Replay sharing |
| Code | | Not Started | |
11 | | | UGC track selection: Show in a grid like the vehicle builder inventory |
| Code | | Not Started | |
12 | |  | In-game Track Builder - V3: UI Update |
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13 | | | UI - Discussion & Design - Workflow and shortcuts |
| Design | | Completed | |
14 | | | UI - Final feature implementation, based on discussion & design |
| Design | | In Progress | |
15 | | Art | | In Progress | |
16 | | | Implement UI based on design |
| Code | | Not Started | |
17 | |  | UI Suggestions - To be discussed |
| Code | | Not Started | |
18 | | | New navigation mode - 3dsMax/Maya style controls |
| Code | | In Progress | |
19 | | Code | | In Progress | |
20 | | | Add an onscreen notification to show if you have unsaved changes. This is typically an * next to a filename |
| Code | | Not Started | |
21 | | | See tasks under V5 - As these might get moved into this section |
| Code | | Not Started | |
22 | |  | In-game Track Builder - V4: Additional track building features |
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23 | | | Each anchor controls the track width/tube diameter |
| Code | | Completed | |
24 | |  | Jumps (No track geo in section of track) |
| Code | | Completed | |
25 | | | Turn off track mesh, visual and collision meshes |
| Code | | Completed | |
26 | | | Add jump trigger at beginning of jump (put vehicle into flight mode) |
| Code | | Completed | |
27 | | | New track profiles: Anchors can be tube, half tube or flat types |
| Code | | Completed | |
28 | | Code | | Completed | |
29 | |  | In-game Track Builder - V5: Quality of life updates |
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30 | | | Options for: New and load from within the editor |
| Code | | In Progress | |
31 | | | Add a new menu option for 'select' only - Separation of select, move, rotate, scale |
| Code | | In Progress | |
32 | | | Control points: Ability to multiple select, and then move |
| Code | | Completed | |
33 | | | Control points: As above, but the ability to move and rotate the entire track |
| Code | | Completed | |
34 | | | Axis transform manipulator - To help with moving/rotating multiple selection - Can lock movement to one axis only |
| Code | | Completed | |
35 | | | Numeric coordinate entry for selections (anchor points and control handles) |
| Code | | Completed | |
36 | | | If the user attempts to quit from the pause menu, ask for confirmation if there are unsaved changes |
| Code | | Completed | |
37 | |  | In-game Track Builder - V6: Polish |
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38 | | Code | | Not Started | |
39 | | Code | | Not Started | |
40 | | | When browsing for new tracks, allow user to filter by location, type, rating. Order by rating, new or downloads. |
| Code | | Not Started | |
41 | | | Versioning on save files so old versions can be updated to the current version when re-saved |
| Code | | Completed | |
42 | | | Require the user to complete a lap before uploading (via a valid replay) |
| Code | | Not Started | |
43 | |  | In-game Track Builder - V7: Other features and beyond TBD |
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44 | | Code | | Not Started | |
45 | | | Placement of hazards, for different race types |
| Code | | Not Started | |
46 | |  | In-game Track Builder - V8: VR integrated controls |
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47 | | Design | | Not Started | |
48 | | Code | | Not Started | |
49 | | Art | | Not Started | |
50 | | | | | |
51 | |  | UGC |
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52 | | Code | | Not Started | |
53 | | Code | | Not Started | |
54 | | | Advanced vehicle setup tuning tools |
| Code | | Completed | |
55 | | | Advanced vehicle setup tuning tools - Available to public |
| Code | | Not Started | |
56 | | Code | | In Progress | |
57 | | Code | | In Progress | |
58 | | | | | |
59 | |  | Tutorials |
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60 | | | Tutorial UI - Input device controller context sensitive |
| Code | | Completed | |
61 | | | New tutorials - For all core game systems |
| Design | | Completed | |
62 | | | New tutorials - Polish based on player feedback |
| Design | | Not Started | |
63 | | | Gameplay Guides - Tutorial info 'one pager' |
| Design | | Completed | |
64 | | | | | |
65 | |  | UI / UX |
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66 | | Design | | Completed | |
67 | | | Race HUD - New designs - Screen based, and vehicle based |
| Design | | In Progress | |
68 | | Code | | Not Started | |
69 | | | Menu UI - All updated to latest system |
| Code | | In Progress | |
70 | | | HUD Updates: Advanced race stats art polish |
| Admin | | Not Started | |
71 | | | | | |
72 | |  | MULTIPLAYER |
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73 | |  | Multiplayer: V1 |
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74 | |  | Peer to peer networking solution (Synchronous time trial) |
| Code | | Completed | |
75 | | | Pavillion: API/SDK to broadcast 'rooms' to connect players and send replay data |
| Code | | Completed | |
76 | | | Sending data - Local echo |
| Code | | Completed | |
77 | | | Sending data to Pavillion |
| Code | | Completed | |
78 | | | Opponent vehicles not calculating physics on opponents local machine |
| Code | | Completed | |
79 | | | Opponent vehicle live data - Tweak the level of detail |
| Code | | Completed | |
80 | | Code | | In Progress | |
81 | |  | Multiplayer: V2 |
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82 | | Code | | In Progress | |
83 | | | New game mode - Race Royale |
| Code | | In Progress | |
84 | | Code | | In Progress | |
85 | |  | 22 - Race Royale performance updates - AI / replays |
| Code | | In Progress | |
86 | | | Race Royale - Multi lap replay backend support / UGC - Storage of replays |
| Code | | In Progress | |
87 | | | Race Royale - Pavillion SDK - Game sends smaller binaries |
| Code | | Not Started | |
88 | | | Race Royale - Reduce lap replay file size |
| Code | | In Progress | |
89 | | | Race Royale: Local mode using new multiplayer system |
| Code | | In Progress | |
90 | | | Separate culling rules for different components |
| Code | | Not Started | |
91 | | | Sending game state updates at a different frame rate |
| Code | | Not Started | |
92 | | | Dedicated multiplayer server - Phase 1 |
| Code | | Not Started | |
93 | | Code | | Not Started | |
94 | | | In-Game multiplayer lobby - Design |
| Design | | Not Started | |
95 | | | In-Game multiplayer lobby - Implementation |
| Code | | Not Started | |
96 | | | | | |
97 | |  | VEHICLES |
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98 | | | Kaya Akuna - Final interior |
| Art | | Completed | |
99 | |  | Euro based vehicle design |
| Art | | In Progress | |
100 | | Art | | Completed | |
101 | | | 3d Model (with all parts) |
| Art | | In Progress | |
102 | | Code | | Not Started | |
103 | |  | US based vehicle design |
| Art | | In Progress | |
104 | | Art | | In Progress | |
105 | | | 3d Model (with all parts) |
| Art | | Not Started | |
106 | | Code | | Not Started | |
107 | | Art | | Not Started | |
108 | | | | | |
109 | |  | ENVIRONMENTS & TRACKS |
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110 | | Design | | Not Started | |
111 | | Design | | Not Started | |
112 | | | New track - 3, and beyond |
| Design | | Not Started | |
113 | |  | Environment - Tuvalu |
| Art | | In Progress | |
114 | | Art | | In Progress | |
115 | | Art | | Not Started | |
116 | | Code | | Not Started | |
117 | |  | Environment - Bangladesh |
| Art | | In Progress | |
118 | | Art | | In Progress | |
119 | | Art | | Not Started | |
120 | | Code | | Not Started | |
121 | |  | Environment - Florida |
| Art | | Not Started | |
122 | | Art | | Not Started | |
123 | | Art | | Not Started | |
124 | | Code | | Not Started | |
125 | | | | | |
126 | |  | PLAYER PROGRESSION - ONLINE & OFFLINE PLAY |
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127 | | | Event leaderboard rankings |
| Code | | Completed | |
128 | | | Vehicle part unlocks (Online tournaments) |
| Code | | Completed | |
129 | | | Vehicle part unlocks (Offline) |
| Code | | Not Started | |
130 | | Code | | Not Started | |
131 | | Code | | Not Started | |
132 | | Code | | Not Started | |
133 | | | | | |
134 | |  | CONSOLES |
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135 | | Code | | Not Started | |
136 | | Code | | Not Started | |
137 | | Code | | Not Started | |