22 RACING SERIES - PUBLIC FEATURE LIST
Task NameTeamPriorityStatusComments
 Collaboration powered by Smartsheet   |   Report Abuse
1
*High level tasks for the development of 22 Racing Series, from early-access to release v1.0
2
-IN-GAME TRACK BUILDER
3
-In-game Track Builder - V2.5: Track Sharing
4
Track builder Edit properties of the track - E.g. name, location, difficulty, image
CodeIn Progress
5
-UGC uploader for track sharing - Submitting/downloading from Pavillion
CodeHighNot Started
6
UX/UI Design
ArtNot Started
7
-API (Pavillion)
CodeIn Progress
8
Track uploading and sharing via Pavillion
CodeIn Progress
9
Track information shared - Track name, image, difficulty, type, etc
CodeNot Started
10
Multiplayer - Replay sharing
CodeNot Started
11
UGC track selection: Show in a grid like the vehicle builder inventory
CodeNot Started
12
-In-game Track Builder - V3: UI Update
13
UI - Discussion & Design - Workflow and shortcuts
DesignCompleted
14
UI - Final feature implementation, based on discussion & design
DesignIn Progress
15
UI - UX/UI Design
ArtIn Progress
16
Implement UI based on design
CodeNot Started
17
-UI Suggestions - To be discussed
CodeNot Started
18
New navigation mode - 3dsMax/Maya style controls
CodeIn Progress
19
Navigation mode toggle
CodeIn Progress
20
Add an onscreen notification to show if you have unsaved changes. This is typically an * next to a filename
CodeNot Started
21
See tasks under V5 - As these might get moved into this section
CodeNot Started
22
-In-game Track Builder - V4: Additional track building features
23
Each anchor controls the track width/tube diameter
CodeCompleted
24
-Jumps (No track geo in section of track)
CodeCompleted
25
Turn off track mesh, visual and collision meshes
CodeCompleted
26
Add jump trigger at beginning of jump (put vehicle into flight mode)
CodeCompleted
27
New track profiles: Anchors can be tube, half tube or flat types
CodeCompleted
28
Changing time of day
CodeCompleted
29
-In-game Track Builder - V5: Quality of life updates
30
Options for: New and load from within the editor
CodeIn Progress
31
Add a new menu option for 'select' only - Separation of select, move, rotate, scale
CodeIn Progress
32
Control points: Ability to multiple select, and then move
CodeCompleted
33
Control points: As above, but the ability to move and rotate the entire track
CodeCompleted
34
Axis transform manipulator - To help with moving/rotating multiple selection - Can lock movement to one axis only
CodeCompleted
35
Numeric coordinate entry for selections (anchor points and control handles)
CodeCompleted
36
If the user attempts to quit from the pause menu, ask for confirmation if there are unsaved changes
CodeCompleted
37
-In-game Track Builder - V6: Polish
38
Track sector labels
CodeNot Started
39
Alternate texture sets
CodeNot Started
40
When browsing for new tracks, allow user to filter by location, type, rating. Order by rating, new or downloads.
CodeNot Started
41
Versioning on save files so old versions can be updated to the current version when re-saved
CodeCompleted
42
Require the user to complete a lap before uploading (via a valid replay)
CodeNot Started
43
-In-game Track Builder - V7: Other features and beyond TBD
44
Changing environments
CodeNot Started
45
Placement of hazards, for different race types
CodeNot Started
46
-In-game Track Builder - V8: VR integrated controls
47
Design Discussions
DesignNot Started
48
Features - TBD
CodeNot Started
49
UI Design (As required)
ArtNot Started
50
51
-UGC
52
Custom track importer
CodeNot Started
53
Custom vehicle importer
CodeNot Started
54
Advanced vehicle setup tuning tools
CodeCompleted
55
Advanced vehicle setup tuning tools - Available to public
CodeNot Started
56
UGC Sharing in game
CodeIn Progress
57
UGC Marketplace
CodeIn Progress
58
59
-Tutorials
60
Tutorial UI - Input device controller context sensitive
CodeCompleted
61
New tutorials - For all core game systems
DesignCompleted
62
New tutorials - Polish based on player feedback
DesignNot Started
63
Gameplay Guides - Tutorial info 'one pager'
DesignCompleted
64
65
-UI / UX
66
Crash data auto-uploader
DesignCompleted
67
Race HUD - New designs - Screen based, and vehicle based
DesignIn Progress
68
Race HUD - Implement
CodeNot Started
69
Menu UI - All updated to latest system
CodeIn Progress
70
HUD Updates: Advanced race stats art polish
AdminNot Started
71
72
-MULTIPLAYER
73
-Multiplayer: V1
74
-Peer to peer networking solution (Synchronous time trial)
CodeCompleted
75
Pavillion: API/SDK to broadcast 'rooms' to connect players and send replay data
CodeCompleted
76
Sending data - Local echo
CodeCompleted
77
Sending data to Pavillion
CodeCompleted
78
Opponent vehicles not calculating physics on opponents local machine
CodeCompleted
79
Opponent vehicle live data - Tweak the level of detail
CodeCompleted
80
Polish and bug fixing
CodeIn Progress
81
-Multiplayer: V2
82
Replays uploaded as UGC
CodeIn Progress
83
New game mode - Race Royale
CodeIn Progress
84
New game mode - Streaker
CodeIn Progress
85
-22 - Race Royale performance updates - AI / replays
CodeIn Progress
86
Race Royale - Multi lap replay backend support / UGC - Storage of replays
CodeIn Progress
87
Race Royale - Pavillion SDK - Game sends smaller binaries
CodeNot Started
88
Race Royale - Reduce lap replay file size
CodeIn Progress
89
Race Royale: Local mode using new multiplayer system
CodeIn Progress
90
Separate culling rules for different components
CodeNot Started
91
Sending game state updates at a different frame rate
CodeNot Started
92
Dedicated multiplayer server - Phase 1
CodeNot Started
93
Spectator mode license
CodeNot Started
94
In-Game multiplayer lobby - Design
DesignNot Started
95
In-Game multiplayer lobby - Implementation
CodeNot Started
96
97
-VEHICLES
98
Kaya Akuna - Final interior
ArtCompleted
99
-Euro based vehicle design
ArtIn Progress
100
Concept
ArtCompleted
101
3d Model (with all parts)
ArtIn Progress
102
Integrated
CodeNot Started
103
-US based vehicle design
ArtIn Progress
104
Concept
ArtIn Progress
105
3d Model (with all parts)
ArtNot Started
106
Integrated
CodeNot Started
107
Other designs TBA
ArtNot Started
108
109
-ENVIRONMENTS & TRACKS
110
New track - 1
DesignNot Started
111
New track - 2
DesignNot Started
112
New track - 3, and beyond
DesignNot Started
113
-Environment - Tuvalu
ArtIn Progress
114
Concept
ArtIn Progress
115
3d Model
ArtNot Started
116
Integrated
CodeNot Started
117
-Environment - Bangladesh
ArtIn Progress
118
Concept
ArtIn Progress
119
3d Model
ArtNot Started
120
Integrated
CodeNot Started
121
-Environment - Florida
ArtNot Started
122
Concept
ArtNot Started
123
3d Model
ArtNot Started
124
Integrated
CodeNot Started
125
126
-PLAYER PROGRESSION - ONLINE & OFFLINE PLAY
127
Event leaderboard rankings
CodeCompleted
128
Vehicle part unlocks (Online tournaments)
CodeCompleted
129
Vehicle part unlocks (Offline)
CodeNot Started
130
Achievements
CodeNot Started
131
Campaign mode
CodeNot Started
132
Skill based ranking
CodeNot Started
133
134
-CONSOLES
135
Nintendo Switch
CodeNot Started
136
Sony Playstation
CodeNot Started
137
Microsoft Xbox
CodeNot Started