| 1 | | | *High level tasks for the development of 22 Racing Series, from early-access to release v1.0 |
| | | | |
| 2 | |  | GAMEPLAY |
| | | | |
| 3 | | | Vehicle handling - Increased downforce between 0-300kph |
| Code | | Completed | |
| 4 | | | Vehicle handling - Steering assist updated for improved vertical driving |
| Code | | Completed | |
| 5 | | | New game mode - Communal power cells on track surface |
| Code | | Completed | |
| 6 | | | New game mode - Outrun (Time limit/extensions) |
| Code | | Completed | |
| 7 | | | New game mode - Delimination (Elimination by leader distance, comeback opportunity) |
| Code | | In Progress | |
| 8 | | | New game mode - Race Royale |
| Code | | In Progress | |
| 9 | | Code | | In Progress | |
| 10 | | | | | |
| 11 | |  | IN-GAME TRACK BUILDER |
| | | | |
| 12 | |  | In-game Track Builder - V2.5: Track Sharing |
| | | | |
| 13 | | | Track builder Edit properties of the track - E.g. name, location, difficulty, image |
| Code | | Completed | |
| 14 | |  | UGC uploader for track sharing - Submitting/downloading from Pavillion |
| Code | High | Completed | |
| 15 | | Art | | Completed | |
| 16 | |  | API (Pavillion) |
| Code | | Completed | |
| 17 | | | Track uploading and sharing via Pavillion |
| Code | | Completed | |
| 18 | | | Track information shared - Track name, image, difficulty, type, etc |
| Code | | Completed | |
| 19 | | | Track stats shared - Downloads, minutes played, etc |
| Code | | Completed | |
| 20 | | | UGC track selection: Show in a grid like the vehicle builder inventory |
| Code | | Completed | |
| 21 | | | Screenshot cameras, auto generation and upload |
| Code | | Completed | |
| 22 | | | Viewport camera switching (for framing screenshots) |
| Code | | Completed | |
| 23 | |  | In-game Track Builder - V3: UI Update |
| | | | |
| 24 | | | UI - Discussion & Design - Workflow and shortcuts |
| Design | | Completed | |
| 25 | | | UI - Final feature implementation, based on discussion & design |
| Design | | Completed | |
| 26 | | Art | | Completed | |
| 27 | | | Implement UI based on design |
| Code | | Completed | |
| 28 | |  | Help Screens |
| Code | | Completed | |
| 29 | | Code | | Completed | |
| 30 | | Code | | Completed | |
| 31 | | | New navigation mode - 3dsMax/Maya style controls |
| Code | | Completed | |
| 32 | | Code | | Completed | |
| 33 | | | Add an onscreen notification to show if you have unsaved changes |
| Code | | Completed | |
| 34 | |  | In-game Track Builder - V4: Additional track building features |
| | | | |
| 35 | | | Each anchor controls the track width/tube diameter |
| Code | | Completed | |
| 36 | |  | Jumps (No track geo in section of track) |
| Code | | Completed | |
| 37 | | | Turn off track mesh, visual and collision meshes |
| Code | | Completed | |
| 38 | | | Add jump trigger at beginning of jump (put vehicle into flight mode) |
| Code | | Completed | |
| 39 | | | New track profiles: Anchors can be tube, half tube or flat types |
| Code | | Completed | |
| 40 | | | Extra track profiles: Quarter tube, Offset quarter tube, Offset flat profile |
| Code | | Completed | |
| 41 | | Code | | Completed | |
| 42 | | | Changing sky types (Fantasy, Synthwave, etc) |
| Code | | Completed | |
| 43 | | | Changing backgrounds (Antarctica, Synthwave) |
| Code | | Completed | |
| 44 | |  | In-game Track Builder - V5: Quality of life updates |
| | | | |
| 45 | | | Options for: New and load from within the editor |
| Code | | Completed | |
| 46 | | | Add a new menu option for 'select' only - Separation of select, move, rotate, scale |
| Code | | Completed | |
| 47 | | | Control points: Ability to multiple select, and then move |
| Code | | Completed | |
| 48 | | | Control points: As above, but the ability to move and rotate the entire track |
| Code | | Completed | |
| 49 | | | Axis transform manipulator - To help with moving/rotating multiple selection - Can lock movement to one axis only |
| Code | | Completed | |
| 50 | | | Numeric coordinate entry for selections (anchor points and control handles) |
| Code | | Completed | |
| 51 | | | If the user attempts to quit from the pause menu, ask for confirmation if there are unsaved changes |
| Code | | Completed | |
| 52 | | Code | | Completed | |
| 53 | |  | In-game Track Builder - V6: Polish + Ingame visibility |
| | | | |
| 54 | | | Inclusion of track ability and power cell track shader |
| Code | | Completed | |
| 55 | | | Polish selection and move logic and manipulators |
| Code | | Completed | |
| 56 | | Code | | Not Started | |
| 57 | | | Add the abilities rendering |
| Code | | Completed | |
| 58 | | Code | | Completed | |
| 59 | | | Option to load into a built track from the main Race menu |
| Code | | Completed | |
| 60 | | | When browsing for new tracks, allow user to filter by location, type, rating. Order by rating, new or downloads. |
| Code | | Completed | Requires Pavillion track stats feature |
| 61 | | | Versioning on save files so old versions can be updated to the current version when re-saved |
| Code | | Completed | |
| 62 | | | Require the user to complete a lap before uploading (via a valid replay) |
| Code | | Not Started | |
| 63 | | Code | | Completed | |
| 64 | | Code | | Completed | |
| 65 | | Code | | Completed | |
| 66 | |  | In-game Track Builder - V7: VR integrated controls |
| | | | |
| 67 | | Design | | Not Started | |
| 68 | | Code | | Not Started | |
| 69 | | Art | | Not Started | |
| 70 | |  | In-game Track Builder - V8: Other features and beyond TBD |
| | | | |
| 71 | | | Extra track profiles: Flat tracks with curb and barrier iterations |
| Code | | Completed | |
| 72 | | | Extra track texture sets: Flat tracks with curb and barrier iterations |
| Code | | Completed | |
| 73 | | Code | | Completed | |
| 74 | | Code | | Not Started | |
| 75 | | | Placement of hazards, for different race types |
| Code | | Not Started | |
| 76 | | | | | |
| 77 | |  | Mods |
| | | | |
| 78 | | Code | | Completed | |
| 79 | | Code | | Completed | |
| 80 | | | | | |
| 81 | |  | UGC |
| | | | |
| 82 | | Code | | In Progress | |
| 83 | | Code | | Not Started | |
| 84 | | Code | | Not Started | |
| 85 | | | Advanced vehicle setup tuning tools |
| Code | | Completed | |
| 86 | | | Advanced vehicle setup tuning tools - Available to public |
| Code | | In Progress | |
| 87 | | Code | | Completed | |
| 88 | | Code | | In Progress | |
| 89 | | | | | |
| 90 | |  | Tutorials |
| | | | |
| 91 | | | Tutorial UI - Input device controller context sensitive |
| Code | | Completed | |
| 92 | | | New tutorials - For all core game systems |
| Design | | Completed | |
| 93 | | | Gameplay Guides - Tutorial info 'one pager' |
| Design | | Completed | |
| 94 | | | | | |
| 95 | |  | UI / UX |
| | | | |
| 96 | | Design | | Completed | |
| 97 | | | Race HUD - New designs - Screen based, and vehicle based |
| Design | | In Progress | |
| 98 | | Code | | Not Started | |
| 99 | | | Menu UI - All updated to latest system |
| Code | | In Progress | |
| 100 | | | HUD Updates: Advanced race stats art polish |
| Admin | | Not Started | |
| 101 | | | | | |
| 102 | |  | RENDERING |
| | | | |
| 103 | | Code | | Completed | |
| 104 | | | High quality reflections (new reflection probes, cockpit and 3rd person) |
| Code | | Completed | |
| 105 | | | Reflection quality settings (low, med, high) |
| Code | | Completed | |
| 106 | | Code | | Completed | |
| 107 | | Code | | Completed | |
| 108 | | Code | | Not Started | |
| 109 | | Code | | Completed | |
| 110 | | Code | | Not Started | |
| 111 | | | | | |
| 112 | |  | MULTIPLAYER |
| | | | |
| 113 | |  | Multiplayer: V1 |
| | | | |
| 114 | |  | Peer to peer networking solution (Synchronous time trial) |
| Code | | Completed | |
| 115 | | | Pavillion: API/SDK to broadcast 'rooms' to connect players and send replay data |
| Code | | Completed | |
| 116 | | | Sending data - Local echo |
| Code | | Completed | |
| 117 | | | Sending data to Pavillion |
| Code | | Completed | |
| 118 | | | Opponent vehicles not calculating physics on opponents local machine |
| Code | | Completed | |
| 119 | | | Opponent vehicle live data - Tweak the level of detail |
| Code | | Completed | |
| 120 | | Code | | In Progress | |
| 121 | |  | Multiplayer: V2 |
| | | | |
| 122 | |  | 22 - Race Royale performance updates - AI / replays |
| Code | | In Progress | |
| 123 | | | Race Royale - Multi lap replay backend support / UGC - Storage of replays |
| Code | | In Progress | |
| 124 | | | Race Royale - Pavillion SDK - Game sends smaller binaries |
| Code | | Not Started | |
| 125 | | | Race Royale - Reduce lap replay file size |
| Code | | Completed | |
| 126 | | | Race Royale: Local mode using new multiplayer system |
| Code | | In Progress | |
| 127 | | | Separate culling rules for different components |
| Code | | Not Started | |
| 128 | | | Sending game state updates at a different frame rate |
| Code | | Not Started | |
| 129 | | | Dedicated multiplayer server - Phase 1 |
| Code | | Not Started | |
| 130 | | Code | | Not Started | |
| 131 | | | In-Game multiplayer lobby - Design |
| Design | | Not Started | |
| 132 | | | In-Game multiplayer lobby - Implementation |
| Code | | Not Started | |
| 133 | | | | | |
| 134 | |  | VEHICLES |
| | | | |
| 135 | | | Kaya Akuna - Final interior |
| Art | | Completed | |
| 136 | |  | Euro based vehicle design |
| Art | | In Progress | |
| 137 | | Art | | Completed | |
| 138 | | | 3d Model (with all parts) |
| Art | | Not Started | |
| 139 | | Code | | Not Started | |
| 140 | |  | US based vehicle design |
| Art | | In Progress | |
| 141 | | Art | | Completed | |
| 142 | | | 3d Model (with all parts) |
| Art | | Not Started | |
| 143 | | Code | | Not Started | |
| 144 | | Art | | Not Started | |
| 145 | | | | | |
| 146 | |  | ENVIRONMENTS & TRACKS |
| | | | |
| 147 | | Design | | Completed | |
| 148 | | Design | | Completed | |
| 149 | | | New track - 3, and beyond |
| Design | | Completed | |
| 150 | |  | Environment - Synthwave |
| Art | | Completed | |
| 151 | | Art | | Completed | |
| 152 | | Art | | Completed | |
| 153 | | Code | | Completed | |
| 154 | |  | Environment - Tuvalu |
| Art | | Not Started | |
| 155 | | Art | | Not Started | |
| 156 | | Art | | Not Started | |
| 157 | | Code | | Not Started | |
| 158 | |  | Environment - Bangladesh |
| Art | | In Progress | |
| 159 | | Art | | In Progress | |
| 160 | | Art | | Not Started | |
| 161 | | Code | | Not Started | |
| 162 | |  | Environment - Florida |
| Art | | Not Started | |
| 163 | | Art | | Not Started | |
| 164 | | Art | | Not Started | |
| 165 | | Code | | Not Started | |
| 166 | | | | | |
| 167 | |  | PLAYER PROGRESSION - ONLINE & OFFLINE PLAY |
| | | | |
| 168 | | | Event leaderboard rankings |
| Code | | Completed | |
| 169 | | | Vehicle part unlocks (Online tournaments) |
| Code | | Completed | |
| 170 | | | Vehicle part unlocks (Offline) |
| Code | | Not Started | |
| 171 | | Code | | Not Started | |
| 172 | | Code | | Not Started | |
| 173 | | Code | | Not Started | |
| 174 | | | | | |
| 175 | |  | CONSOLES |
| | | | |
| 176 | | Code | | Not Started | |
| 177 | | Code | | Not Started | |
| 178 | | Code | | Not Started | |