22 RACING SERIES - PUBLIC FEATURE LIST
Task NameTeamPriorityStatusComments
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*High level tasks for the development of 22 Racing Series, from early-access to release v1.0
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-IN-GAME TRACK BUILDER
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-In-game Track Builder - V2.5: Track Sharing
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Track builder Edit properties of the track - E.g. name, location, difficulty, image
CodeNot Started
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-UGC uploader for track sharing - Submitting/downloading from Pavillion
CodeHighNot Started
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UX/UI Design
ArtNot Started
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-API (Pavillion)
CodeIn Progress
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Track uploading and sharing via Pavillion
CodeIn Progress
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Track information shared - Track name, image, difficulty, type, etc
CodeNot Started
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Multiplayer - Replay sharing
CodeNot Started
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UGC track selection: Show in a grid like the vehicle builder inventory
CodeNot Started
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-In-game Track Builder - V3: UI Update
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UI - Discussion & Design - Workflow and shortcuts
DesignIn Progress
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UI - UX/UI Design
ArtIn Progress
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Implement UI based on design
CodeNot Started
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-UI Suggestions - To be discussed
CodeNot Started
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Add an onscreen notification to show if you have unsaved changes. This is typically an * next to a filename
CodeNot Started
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See tasks under V5 - As these might get moved into this section
CodeNot Started
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-In-game Track Builder - V4: Additional track building features
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Each anchor controls the track width/tube diameter
CodeNot Started
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-Jumps (No track geo in section of track)
CodeCompleted
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Turn off track mesh, visual and collision meshes
CodeCompleted
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Add jump trigger at beginning of jump (put vehicle into flight mode)
CodeCompleted
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New track profiles: Anchors can be tube, half tube or flat types
CodeNot Started
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Changing time of day
CodeNot Started
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-In-game Track Builder - V5: Quality of life updates
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Options for: New and load from within the editor
CodeNot Started
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Add a new menu option for 'select' only - Separation of select, move, rotate, scale
CodeNot Started
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Control points: Ability to multiple select, and then move
CodeNot Started
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Control points: As above, but the ability to move and rotate the entire track
CodeNot Started
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Axis transform manipulator - To help with moving/rotating multiple selection - Can lock movement to one axis only
CodeNot Started
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Numeric coordinate entry for selections (anchor points and control handles)
CodeNot Started
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If the user attempts to quit from the pause menu, ask for confirmation if there are unsaved changes
CodeCompleted
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-In-game Track Builder - V6: Polish
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Track sector labels
CodeNot Started
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Alternate texture sets
CodeNot Started
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When browsing for new tracks, allow user to filter by location, type, rating. Order by rating, new or downloads.
CodeNot Started
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Versioning on save files so old versions can be updated to the current version when re-saved
CodeCompleted
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Require the user to complete a lap before uploading (via a valid replay)
CodeNot Started
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-In-game Track Builder - V7: Other features and beyond TBD
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Changing environments
CodeNot Started
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Placement of hazards, for different race types
CodeNot Started
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-UGC
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Custom track importer
CodeNot Started
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Custom vehicle importer
CodeNot Started
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Advanced vehicle setup tuning tools
CodeCompleted
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Advanced vehicle setup tuning tools - Available to public
CodeNot Started
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UGC Sharing in game
CodeIn Progress
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UGC Marketplace
CodeIn Progress
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-Tutorials
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Tutorial UI - Input device controller context sensitive
CodeCompleted
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New tutorials - For all core game systems
DesignCompleted
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New tutorials - Polish based on player feedback
DesignNot Started
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Gameplay Guides - Tutorial info 'one pager'
DesignCompleted
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-UI / UX
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Crash data auto-uploader
DesignCompleted
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Race HUD - New designs - Screen based, and vehicle based
DesignIn Progress
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Race HUD - Implement
CodeNot Started
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Menu UI - All updated to latest system
CodeIn Progress
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HUD Updates: Advanced race stats art polish
AdminNot Started
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-MULTIPLAYER
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-Multiplayer: V1
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-Peer to peer networking solution (Synchronous time trial)
CodeCompleted
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Pavillion: API/SDK to broadcast 'rooms' to connect players and send replay data
CodeCompleted
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Sending data - Local echo
CodeCompleted
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Sending data to Pavillion
CodeCompleted
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Opponent vehicles not calculating physics on opponents local machine
CodeCompleted
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Opponent vehicle live data - Tweak the level of detail
CodeCompleted
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Polish and bug fixing
CodeIn Progress
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-Multiplayer: V2
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Replays uploaded as UGC
CodeIn Progress
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New game mode - Race Royale
CodeIn Progress
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New game mode - Streaker
CodeIn Progress
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-22 - Race Royale performance updates - AI / replays
CodeIn Progress
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Race Royale - Multi lap replay backend support / UGC - Storage of replays
CodeIn Progress
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Race Royale - Pavillion SDK - Game sends smaller binaries
CodeNot Started
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Race Royale - Reduce lap replay file size
CodeIn Progress
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Race Royale: Local mode using new multiplayer system
CodeIn Progress
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Separate culling rules for different components
CodeNot Started
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Sending game state updates at a different frame rate
CodeNot Started
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Dedicated multiplayer server - Phase 1
CodeNot Started
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Spectator mode license
CodeNot Started
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In-Game multiplayer lobby - Design
DesignNot Started
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In-Game multiplayer lobby - Implementation
CodeNot Started
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-VEHICLES
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-Euro based vehicle design
ArtIn Progress
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Concept
ArtCompleted
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3d Model (with all parts)
ArtIn Progress
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Integrated
CodeNot Started
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-US based vehicle design
ArtIn Progress
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Concept
ArtIn Progress
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3d Model (with all parts)
ArtNot Started
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Integrated
CodeNot Started
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Other designs TBA
ArtNot Started
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-ENVIRONMENTS & TRACKS
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New track - 1
DesignNot Started
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New track - 2
DesignNot Started
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New track - 3, and beyond
DesignNot Started
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-Environment - Tuvalu
ArtIn Progress
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Concept
ArtIn Progress
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3d Model
ArtNot Started
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Integrated
CodeNot Started
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-Environment - Bangladesh
ArtIn Progress
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Concept
ArtIn Progress
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3d Model
ArtNot Started
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Integrated
CodeNot Started
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-Environment - Florida
ArtNot Started
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Concept
ArtNot Started
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3d Model
ArtNot Started
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Integrated
CodeNot Started
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-PLAYER PROGRESSION - ONLINE & OFFLINE PLAY
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Event leaderboard rankings
CodeCompleted
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Vehicle part unlocks (Online tournaments)
CodeCompleted
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Vehicle part unlocks (Offline)
CodeNot Started
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Achievements
CodeNot Started
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Campaign mode
CodeNot Started
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Skill based ranking
CodeNot Started
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-CONSOLES
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Nintendo Switch
CodeNot Started
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Sony Playstation
CodeNot Started
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Microsoft Xbox
CodeNot Started